As a result, the final game has a remarkably pronounced tone and feel, although structurally the game fits perfectly into the much-copied GTA form. There is a mess here, for want of a better word, which combines with the gritty clay and delicious historical details. It may not seem like a big deal, but it’s touches like this that help makes Mafia II’s world a living and breathing place. At this point, after consulting with the PR representative of 2K, my suspicions are confirmed: it is impossible to catch up with bikers-on this occasion it is necessary to lose. He just lost all the money he had to earn with cigarettes, but he has a plan for revenge. As expected, Eddie is four letters angry and gives our guys chew on. The mood in the car takes on a sad gloom as we chase a payphone and I steer Vito to make the call. After a brief discussion, Vito and Joe decide to contact Eddie, their boss. In Mafia II, everyone must accept the consequences of their actions, successful or not. The lubricants disappear behind a curve and a message appears on the screen telling you that you have escaped. Joe curses and urges Vito to move faster, but he can’t there’s no way to get more speed from the vehicle. As Vito’s car slowly speeds down the highway, it is clear that the thugs are leaving. The game tells Vito and more broadly me to chase the fleeing bikers, but they seem incredibly fast. And so the world got into a fiery and bloody mess.Īt this point, Mafia II throws something like a curveball. A Molotov sends the cigarettes into flames, Joe shoots down one of the Hoods, while two others take off on motorcycles. A action breaks out and other Greasers arrive. Whipping notched fags may not seem like a particularly exciting place to start, but it doesn’t take long for things to get a little pricklier: a dauber in rather campy leather Togs shows up and starts complaining about the guys operating on his lawn. This could easily be handled by a cutscene, but 2K Czech chose to have the player do the task for himself, with Vito Cigs using the general-purpose “Interact” button. The Mission begins with Vito retrieving colored boxes from the trailer to fulfill Joey’s orders.
At that time, both men seem to be serious Mafia employees, and yet their task today is to sell stolen cigarettes in the cargo area of a truck – as Ray Liotta and Joe Pesci did in Scorsese’s beloved epic. The last demo takes place in this last period, at a time when Vito and his buddy Joe have been deeply drawn into the underworld of Empire Bay. If you remember, the story of Mafia II is divided into two parts: the first takes place in the 1940s, when the Sicilian immigrant Vito Scaletta has just returned from the Second World Debate, while the second jumps into the next decade. It seems appropriate to refer to Goodfellas at the beginning of this preview, because the Mission I played last week was a pretty obvious homage to an early scene in this Movie. Perhaps it’s the attention to detail, the incomparable style of the 1950s or the sharp banter… or maybe it’s just the fact that, like Hill, I’ve always wanted to be a Bandit. It’s been almost exactly a year since 2K Czech allowed me for the first time to take a look at the long-awaited sequel, and from that moment I definitely wanted to try it myself. Well, already in April 2009 I wanted to play Mafia II. “As far as I can remember, I’ve always wanted to be a Bandit,” Henry Hill says At the start of Martin Scorsese’s Bandit classic Goodfellas.